An Award
Development Studio
- Winning Game
15 +
Released Titles
900K +
Active Players
10 M +
Downloads
Creating next-generation interactive experiences that blur the line between imagination and reality.
About the Studio
DataZoneEX — Independent Game Studio from Colorado
We’re a passionate eam of designers, developers, and storytellers shaping the future of gaming through innovation, technology, and creativity. Our mission is to build immersive virtual worlds where stories, art, and gameplay merge into unforgettable adventures.
Latest Releases
Our Newest Games Just Dropped — Ready to Level Up?
Studio Capabilities
More Than Just Games —
We Build Interactive Journeys
Every project at DataZoneEX is a fusion of narrative design, engineering, and emotion.
We create experiences that evolve with the player.
Experience Our Creative Process.
Step inside the world of DataZoneEX — where imagination becomes gameplay.
Our Games Gallery
Explore Our Game Worlds.
Meet the Team
Our Best Team Members
Meet the artists, coders, and dreamers who power DataZoneEX.
Their creativity and dedication make every game come to life.
Maya Reed
Creative Director
Ethan Lee
Lead Game Developer
Ava Monroe
Concept Artist
Lucas Ford
Sound Designer
Neon Strain blew my mind — the level of immersion is unreal. It’s not just a game, it’s an experience.
Leo Tran
VR Enthusiast
Every title from DataZoneEX feels handcrafted. The visual fidelity and sound design are absolutely next-gen.
Sofia Michaels
Indie Reviewer
I’ve streamed hundreds of hours of Eclipse Protocol and my audience can’t get enough. Perfect balance of pace and storytelling.
Andre Wilson
Streamer
You can tell this studio puts passion first. Their mechanics are tight, their worlds feel alive.
Kim Park
Game Designer, SeoulTestimonials
Players Tell About
Our Games
Blog / News
Our Latest News &
Blog Archive
Stay up to date with developer updates, behind-the-scenes articles, and interviews with our creative team.
Balancing Gameplay and Storytelling in Modern Shooters.
19 September 2025What We Learned from Building Cross-Platform Worlds.
19 September 2025

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